<NotepadPlus>
    <UserLang name="ShaderLab CG" ext="cg cgfx shader cginc glslinc" udlVersion="2.1">
        <Settings>
            <Global caseIgnored="no" allowFoldOfComments="no" foldCompact="no" forcePureLC="0" decimalSeparator="0" />
            <Prefix Keywords1="no" Keywords2="no" Keywords3="no" Keywords4="no" Keywords5="no" Keywords6="no" Keywords7="no" Keywords8="no" />
        </Settings>
        <KeywordLists>
            <Keywords name="Comments">03/* 04*/ 00// 01 02</Keywords>
            <Keywords name="Numbers, prefix1"></Keywords>
            <Keywords name="Numbers, prefix2"></Keywords>
            <Keywords name="Numbers, extras1"></Keywords>
            <Keywords name="Numbers, extras2"></Keywords>
            <Keywords name="Numbers, suffix1"></Keywords>
            <Keywords name="Numbers, suffix2"></Keywords>
            <Keywords name="Numbers, range"></Keywords>
            <Keywords name="Operators1">- ! ( ) . , : ; + [ ] &lt; = &gt; * /</Keywords>
            <Keywords name="Operators2"></Keywords>
            <Keywords name="Folders in code1, open">{</Keywords>
            <Keywords name="Folders in code1, middle"></Keywords>
            <Keywords name="Folders in code1, close">}</Keywords>
            <Keywords name="Folders in code2, open"></Keywords>
            <Keywords name="Folders in code2, middle"></Keywords>
            <Keywords name="Folders in code2, close"></Keywords>
            <Keywords name="Folders in comment, open"></Keywords>
            <Keywords name="Folders in comment, middle"></Keywords>
            <Keywords name="Folders in comment, close"></Keywords>
            <Keywords name="Keywords1">struct discard return technique pass compile trunc arbfp1 arbvp1 fp20 fp30 fp40 glslf glslg glslv gp4 gp4fp gp4gp gp4vp hlslf hlslv ps_1_1 ps_1_2 ps_1_3 ps_2_0 ps_2_x ps_3_0 ps_4_0 vp20 vp30 vp40 vs_4_0 gs_4_0 x y z w xy xz xw yz yw zw xyz xyw xzw yzw xyzw zx zy xxx yyy zzz r g b a rg rb ra gb ga ba rgb rga rba gba rgba argb ps_2_a vs_2_0 inline</Keywords>
            <Keywords name="Keywords2">return bool const static uniform varying register in inout interface out void while for do if else typedef _SEQ _SGE _SGT _SLE _SLT _SNE HPOS POSITION PSIZ WPOS COLOR COLOR0 COLOR1 COLOR2 COLOR3 COL0 COL1 BCOL0 BCOL1 FOGP FOGC NRML NORMAL TEXCOORD0 TEXCOORD1 TEXCOORD2 TEXCOORD3 TEXCOORD4 TEXCOORD5 TEXCOORD6 TEXCOORD7 TANGENT0 TANGENT1 TANGENT2 TANGENT3 TANGENT4 TANGENT5 TANGENT6 TANGENT7 TEX0 TEX1 TEX2 TEX3 TEX4 TEX5 TEX6 TEX7 DEPR DEPTH ATTR0 ATTR1 ATTR2 ATTR3 ATTR4 ATTR5 ATTR6 ATTR7 ATTR8 ATTR9 ATTR10 ATTR11 ATTR12 ATTR13 ATTR14 ATTR15 POINT POINT_OUT LINE LINE_ADJ LINE_OUT TRIANGLE_OUT TRIANGLE TRIANGLE_ADJ BINORMAL0 LPROJ_COORD</Keywords>
            <Keywords name="Keywords3">int1 int2 int3 int4 float float1 float2 float3 float4 float1x1 float1x2 float1x3 float1x4 float2x1 float2x2 float2x3 float2x4 float3x1 float3x2 float3x3 float3x4 float4x1 float4x2 float4x3 float4x4 fixed fixed1 fixed2 fixed3 fixed4 half half1 half2 half3 half4 string int 2D Range</Keywords>
            <Keywords name="Keywords4">sincos abs acos asin atan atan2 ceil clamp cos cosh cross ddx ddy degrees dot exp exp2 floor fmod frexp frac isfinite isinf isnan ldexp log log2 log10 max min mix mul lerp modf noise pow radians round rsqrt sign sin sinh smoothstep step sqrt tan tanh distance fresnel length normalize reflect reflectn refract refractn tex1D f1tex1D f2tex1D f3tex1D f4tex1D h1tex1D h2tex1D h3tex1D h4tex1D x1tex1D x2tex1D x3tex1D x4tex1D tex1Dbias tex2Dbias tex3Dbias texRECTbias texCUBEbias tex1Dlod tex2Dlod tex3Dlod texRECTlod texCUBElod tex1Dproj f1tex1Dproj f2tex1Dproj f3tex1Dproj f4tex1Dproj h1tex1Dproj h2tex1Dproj h3tex1Dproj h4tex1Dproj x1tex1Dproj x2tex1Dproj x3tex1Dproj x4tex1Dproj tex2D f1tex2D f2tex2D f3tex2D f4tex2D h1tex2D h2tex2D h3tex2D h4tex2D x1tex2D x2tex2D x3tex2D x4tex2D tex2Dproj f1tex2Dproj f2tex2Dproj f3tex2Dproj f4tex2Dproj h1tex2Dproj h2tex2Dproj h3tex2Dproj h4tex2Dproj x1tex2Dproj x2tex2Dproj x3tex2Dproj x4tex2Dproj tex3D f1tex3D f2tex3D f3tex3D f4tex3D h1tex3D h2tex3D h3tex3D h4tex3D x1tex3D x2tex3D x3tex3D x4tex3D tex3Dproj f1tex3Dproj f2tex3Dproj f3tex3Dproj f4tex3Dproj h1tex3Dproj h2tex3Dproj h3tex3Dproj h4tex3Dproj x1tex3Dproj x2tex3Dproj x3tex3Dproj x4tex3Dproj tex1CUBE f1texCUBE f2texCUBE f3texCUBE f4texCUBE h1texCUBE h2texCUBE h3texCUBE h4texCUBE x1texCUBE x2texCUBE x3texCUBE x4texCUBE texCUBEproj f1texCUBEproj f2texCUBEproj f3texCUBEproj f4texCUBEproj h1texCUBEproj h2texCUBEproj h3texCUBEproj h4texCUBEproj x1texCUBEproj x2texCUBEproj x3texCUBEproj x4texCUBEproj f1texCUBE f2texCUBE f3texCUBE f4texCUBE h1texCUBE h2texCUBE h3texCUBE h4texCUBE x1texCUBE x2texCUBE x3texCUBE x4texCUBE texRECT f1texRECT f2texRECT f3texRECT f4texRECT h1texRECT h2texRECT h3texRECT h4texRECT x1texRECT x2texRECT x3texRECT x4texRECT texRECTproj f1texRECTproj f2texRECTproj f3texRECTproj f4texRECTproj h1texRECTproj h2texRECTproj h3texRECTproj h4texRECTproj x1texRECTproj x2texRECTproj x3texRECTproj x4texRECTproj f1texRECT f2texRECT f3texRECT f4texRECT h1texRECT h2texRECT h3texRECT h4texRECT x1texRECT x2texRECT x3texRECT x4texRECT texcompare2D f1texcompare2D f1texcompare2D f1texcompare2D h1texcompare2D h1texcompare2D h1texcompare2D x1texcompare2D x1texcompare2D x1texcompare2D pack_2half unpack_2half pack_4clamp1s unpack_4clamp1s application2vertex vertex2fragment sampler1D sampler1DARRAY sampler2D sampler2DARRAY sampler3D samplerCUBE samplerRECT texture texture2D</Keywords>
            <Keywords name="Keywords5">#include #ifdef #if #endif #else #elif #define sampler_state #pragma #ifndef defined</Keywords>
            <Keywords name="Keywords6">UIWidget UIMin UIMax UIStep UIName Format Object Space Texture MinFilter MagFilter WrapS WrapT WrapR FILTER AddressU AddressV ResourceName ResourceType AddressW CompileShader WorldInverseTranspose WorldViewProjection World ViewInverse ScriptClass ScriptOrder ScriptOutput Script</Keywords>
            <Keywords name="Keywords7">IN OUT CullMode DepthEnable BlendEnable SetVertexShader SetGeometryShader SetPixelShader SetRasterizerState SetDepthStencilState SetBlendState VertexShader ZEnable ZWriteEnable ZFunc AlphaBlendEnable PixelShader VertexProgram DepthTestEnable DepthMask CullFaceEnable DepthFunc FragmentProgram DepthWriteMask cullmode CGPROGRAM ENDCG Pass Tags Fog Blend SubShader Properties Shader Fallback</Keywords>
            <Keywords name="Keywords8">LinearMipMapLinear Linear Repeat DisableCulling DepthEnabling DisableBlend true LessEqual none false None RasterizerState DepthStencilState BlendState Wrap MIN_MAG_MIP_LINEAR ENVIRONMENT Clamp Ambient Position Specular SpecularPower DIFFUSE STANDARDSGLOBAL LEqual VIEWPORTPIXELSIZE RENDERCOLORTARGET RENDERDEPTHSTENCILTARGET</Keywords>
            <Keywords name="Delimiters">00&quot; 01 02&quot; 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23</Keywords>
        </KeywordLists>
        <Styles>
            <WordsStyle name="DEFAULT" fgColor="000000" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
            <WordsStyle name="COMMENTS" fgColor="008000" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
            <WordsStyle name="LINE COMMENTS" fgColor="008000" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
            <WordsStyle name="NUMBERS" fgColor="FFA4D1" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
            <WordsStyle name="KEYWORDS1" fgColor="FFA477" bgColor="FFFFFF" fontName="" fontStyle="1" nesting="0" />
            <WordsStyle name="KEYWORDS2" fgColor="D0AEFF" bgColor="FFFFFF" fontName="" fontStyle="1" nesting="0" />
            <WordsStyle name="KEYWORDS3" fgColor="FE8184" bgColor="FFFFFF" fontName="" fontStyle="1" nesting="0" />
            <WordsStyle name="KEYWORDS4" fgColor="5BA5D0" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
            <WordsStyle name="KEYWORDS5" fgColor="5A7AE7" bgColor="FFFFFF" fontName="" fontStyle="1" nesting="0" />
            <WordsStyle name="KEYWORDS6" fgColor="408080" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
            <WordsStyle name="KEYWORDS7" fgColor="75B7CC" bgColor="FFFFFF" fontName="" fontStyle="1" nesting="0" />
            <WordsStyle name="KEYWORDS8" fgColor="EDA7E6" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
            <WordsStyle name="OPERATORS" fgColor="FFB0D3" bgColor="FFFFFF" fontName="" fontStyle="1" nesting="0" />
            <WordsStyle name="FOLDER IN CODE1" fgColor="000000" bgColor="FFFFFF" fontName="" fontStyle="1" nesting="0" />
            <WordsStyle name="FOLDER IN CODE2" fgColor="C0C0C0" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
            <WordsStyle name="FOLDER IN COMMENT" fgColor="C0C0C0" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
            <WordsStyle name="DELIMITERS1" fgColor="FF0000" bgColor="FFFFFF" fontName="" fontStyle="1" nesting="0" />
            <WordsStyle name="DELIMITERS2" fgColor="FFFFFF" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
            <WordsStyle name="DELIMITERS3" fgColor="FFFFB9" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
            <WordsStyle name="DELIMITERS4" fgColor="000000" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
            <WordsStyle name="DELIMITERS5" fgColor="000000" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
            <WordsStyle name="DELIMITERS6" fgColor="000000" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
            <WordsStyle name="DELIMITERS7" fgColor="000000" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
            <WordsStyle name="DELIMITERS8" fgColor="000000" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
        </Styles>
    </UserLang>
</NotepadPlus>
